The Brotherhood of the Blade
Slaver Sailing Ship
Slaver Sailing Ship:
Prereq’s for control: Profession (sailor) +4 & Magical Tattoo
Spd wind × 30 ft. (nautical average);
Overall AC –3;
Section hp 100 (hardness 20) Adamantine;
Section AC 3; Rigging 80 hp (hardness 5),
Face 80 ft. by 30 ft; Height 15 ft; Crew 1-4;
Cargo 150 tons (Spd wind × 20 ft. if 75 tons or more);
Equipped with three ballistas (One is broken)
10D10 Damage, full-round action to fire, 2 full-round action to load.
Holding Cell – 3 sets of Masterwork Manacles (2 Medium, 1 small)
War Room (Map of Sword Coast)
DMG Ballista & Ram Rules
Ballista: A ballista is essentially a Huge heavy crossbow fixed in
place. Its size makes it hard for most creatures to aim it, as described
under Weapon Size on page 113 of the Player’s Handbook.
Thus, a Medium creature takes a –4 penalty on attack rolls when
using a ballista, and a Small creature takes a –6 penalty. It takes a
creature smaller than Large two full-round actions to reload the
ballista after firing.
**Five ranks in Knowledge(siege weapons) or an exotic wep. prof. removes -4 to attack
A ballista takes up a space 5 feet across.
Ram: This heavy pole is sometimes suspended from a movable
scaffold that allows the crew to swing it back and forth against
objects. As a full-round action, the character closest to the front of
the ram makes an attack roll against the AC of the construction,
applying the –4 penalty for lack of proficiency. (It’s not possible to
be proficient with this device.) In addition to the damage given on
Table 3–26, up to nine other characters holding the ram can add
their Strength modifier to the ram’s damage, if they devote an
attack action to doing so. For example, ten gnolls (each Str 15, 20 points of damage on
a successful hit. It takes at least one Huge or larger creature, two
Large creatures, four Medium-size creatures, or eight Small creatures
to swing a ram. (Tiny or smaller creatures can’t use a ram.)
Having awoken in a prison cell after being poisoned in a local celebration, our heros found themselves sold into slavery. Through some bravery, and a little bit of luck, they managed to take over the ship and assume control. One dorm wass completely covered in blood, complete with headless/dickless decor, but luckily the party hired an eccentric old woman named Crain to clean it.